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  • Overview
  • Translation
  • Rotation
  • Scale
  • Mirror

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  1. The Manual

Transform

PreviousCollisionsNextField of View

Last updated 4 years ago

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Overview

The Transform rollout allows introducing randomness across distributed entities.

Translation

XYZ Range - Specifies the range of random translation regarding each axis. Values are expressed as the percentage of the distance between the distributed elements (the only exception is the Z-axis). Z Reference - Changes the way the translation over the Z-axis is applied. Local - refers to the height percentage of each individual entity. World - refers to the actual units in the current document.

Rotation

XYZ Range - Specifies the range of random rotation regarding each axis. Values are expressed in degrees. Snapping - It allows snapping rotation to certain angles. Extremely useful when creating tiled patterns.

Scale

XYZ Range - Specifies the range of random scaling regarding each axis. Values are expressed as a percentage of the XYZ dimensions of each individual entity. Ratio Lock - Provides the ability to scale maintaining entity ratio. None - independent scaling along each axis. XY - equally scaling along the X and Y-axis, leaving the Z-axis independent. XYZ - equally scaling along each axis.

Mirror

Horizontal Mirroring - Enables random mirroring along entity center YZ plane. Vertical Mirroring - Enables random mirroring along entity center XY plane.

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