# Settings

## Overview

The Settings tab allows to fine-tune various behaviors and parameters of the application.

![](https://3157212555-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M79qeVXsEFgtyQoo65a%2F-MUhrzXS4Qu15lE4cqBJ%2F-MUiHAhn9D7HghDSvBbv%2FSETTINGS.jpg?alt=media\&token=9afdc98a-7e24-4128-86f6-7329f3d0432a)

## General

**Excessive Tracking** - Declares whether all possible changes in the document should be tracked.\
**Popup Dialogs** - Determines if warning popups should be shown to the user.

{% hint style="info" %}
Some of the plugins may change the existing geometry for eg. Displacement or Rounded Edges but will not notify about it so the distribution may not be updated accordingly. **Excessive Tracking** tries to overcome this limitation but may also react to unwanted events like for eg. layer color change.
{% endhint %}

## Display

**Display Limit** - Specifies the number of elements that are previewed in the viewport. Keep in mind that this does not affect the real elements count.\
**Render Preview** - Enables distribution preview during rendering. Leaving this setting disabled save RAM resources for rendering purposes.\
**Default Appearance** - Defines the default appearance of a freshly added Entity.\
**Sample Limit** - Controls the number of samples used for creating point clouds.\
**Object Shading** - Enables shading of preview objects in viewport modes that use shading.\
**Texture Sampling** - Decides whether the entity preview object should use the color identifier or underlying texture for the preview.

{% hint style="warning" %}
Setting the **Display Limit** parameter too high can have a significant impact on overall performance and display framerate. It's recommended to keep it in a reasonable range.
{% endhint %}

## Mechanics

**Primary Scope Default** - Declares the default affiliation state for Primary Scope.\
**Alternate Scope Relation** - Determines whether the newly added scopes should be set in the opposite affiliation state to Primary Scope.

## Library

**User Library Directory** - Specifies the path to the directory where user presets should be kept.
