Display Limit - Specifies the number of elements that are previewed in the viewport. Keep in mind that this does not affect the real elements count.
Render Preview - Enables distribution preview during rendering. Leaving this setting disabled save RAM resources for rendering purposes.
Default Appearance - Defines the default appearance of a freshly added Entity.
Sample Limit - Controls the number of samples used for creating point clouds.
Object Shading - Enables shading of preview objects in viewport modes that use shading.
Texture Sampling - Decides whether the entity preview object should use the color identifier or underlying texture for the preview.